Scientific Papers


H. Zeininger, M. Pröll, M. Kleindienst. Assistenzsysteme als Problemlöser der Produktion. Industrie 4.0 Management, ISBN 9783955451134 2/2015

R. Scherer, T. Oesterlein, M. Pröll, S. Marko, G.R. Müller-Putz. BCI-based operation of off-the-shelf software applications: Towards a General-Purpose Application Control framework. 5th International BCI Meeting, 2013

R. Scherer, J. Faller, D. Balderas, E. Friedrich, M. Pröll, B. Allison and G. Müller-Putz. Brain–computer interfacing: more than the sum of its parts. Soft Computing - A Fusion of Foundations, Methodologies and Applications, 1432-7643:1-15, DOI: 10.1007/s00500-012-0895-4, 2012

R. Scherer, E. C. V. Friedrich, B. Allison, M. Pröll, M. Chung, W. Cheung, R. P. N. Rao and C. Neuper. Non-invasive Brain-Computer Interfaces: Enhanced Gaming and Robotic Control. Advances in Computational Intelligence, Lecture Notes in Computer Science, 6691/2011:362-369, DOI: 10.1007/978-3-642-21501-8_45, 2011


S. E. Kober, G. Wood, D. Hofer, W. Kreuzig, M. Kiefer and C. Neuper. Virtual reality in neurologic rehabilitation of spatial disorientation. Journal of NeuroEngineering and Rehabilitation, 2013, 10:17, DOI: 10.1186/1743-0003-10-17, 2013

Conference Posters

R. Scherer, M. Pröll, B. Allison and G. Müller-Putz. New input modalities for modern game design and virtual embodiment. VR '12 Proceedings of the 2012 IEEE Virtual Reality, Pages 163-164, DOI: 10.1109/VR.2012.6180932, 2012.


R. Scherer, M. Pröll, B. Allison and G. Müller-Putz. BCI-based interaction with World of Warcraft. Video at the IEEE Virtual Reality 2012, 2012.


Markus Pröll. Using a low-cost Gyro and EEG-based Input Device in Interactive Game Design. Master's Thesis, Graz University of Technology, Institute for Knowledge Discovery, May 2012. See excerpt

Markus Pröll. ITK Mesh Simplification using Error Quadrics and Directed Edges. Bachelor's Thesis, Graz University of Technology, Institute for Computer Graphics and Vision, September 2008. See full paper